12/26/2023 0 Comments Handcuff barotrauma![]() These treatments only work during the first and medium stages of the affliction, and using them on a fully infected Husk will only inflict damage - which may prove useful since their recovery is impossible at this point. Several doses may be necessary to completely remove the infection, and caution should be taken when using the latter for the Internal Damage it deals may prove fatal. The infection can be temporarily slowed by infecting other players, "appeasing" the parasite, although the only way to truly rid oneself of the parasite is using Calyxanide or Broad Spectrum Antibiotics. Upon being attacked by a Husk, characters have a 50% chance of being infected by the Husk parasite (also known as Velonaceps Calyx Eggs). ![]() Husks are immune to bleeding citation needed but are otherwise no more resilient than a normal human being relatively fragile, they are easily dispatched. They are easily distinguished from normal diving suit-wearing crew due to the tendril in their headgear, as well as the rusted, grimy look of the outer layer of the suit. They are small enough to enter the submarine's corridors and attack crew members therein, which they have a strong compulsion to do in case of a hull breach however, they are unable to damage the hull themselves. Husks act primarily as disruptive enemies. Husks tend to appear in small groups of 2-3 individuals, compensating for their individual frailty, they are usually found in ruins and wrecks. Their appearance is equivalent to that of a regular crew member wearing a rusted orange Diving Suit, with the biggest difference being three small stingers protruding out of their broken helmets.ĭue to the broken Diving Suit, and Loading Tips that include this type of creature, the parasite is capable of killing the host and consuming the body over some period of time, turning their suit into a vessel for the parasite to control. Indeed making a QOL mod about more storage is quite difficult to balance right.Husks take on the form of Human divers which have become infected and taken over by an instance of Velonaceps Calyx. I am always open to feedbacks and suggestion, especially about balancing issues. Also, when a backpack is equiped your maximum speed will be locked to 1.0 (the default human speed on ground) so using perks or drugs to zoom like a mad man with a full backpack is no longer possible : at best you will move normally. They are available in various lengths that can be customized to meet your requirements. So filling a heavy backpack to the brim and wearing it will slow you immensly. The KryptoMax® wall-mount stainless steel handcuff bar is comprised of strong stainless steel and includes a heavy gauge stainless wall mounting plates designed for intensive use in a variety of correctional facilities and environments. Unlike the previous version of it, now adding more items in your backpacks will gradualy slow you down. Deep Diving Operation Suit (DDOS) : A powerful deep diving suit with an integrated backpack, scooter and strong plating Tactical Body Armor : The fusion between the bandolier and the body armor, 4 slots Heavy Crates : 10 slots (To transport heavy stuff like alien artifact ship's ammo, diving suit etc.) Xeno-Backpack : Putting any damaged or used item in it will gradually restore its condition, but at a cost. ![]() Techno-Backpack : 9 slots + Integrated Sonar and Sub's map Shield Backpack : Using a battery cell, a fulgurium battery cell or an alien power cell will grant you a personal shield protecting you from damage, radiation and water pressure ![]() Oxy.Gen Backpack : 2 slots (refill O² tanks) + 2 slots (regular items) + Integrated Rebreather Power-Backpack : 3 slots (refill batteries) + 9 slots (regular items) + Integrated Lights Medical Backpack : 8 slots + 16 slots (medical items) + Boost to medical skill Heavy Backpack : 3 slots (large items) + 3 slots (for toolbelt and similar) + 3 slots (regular items) ![]()
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